I'll explain more.
I have a player that throws an object. And I'm using physics.
When the object hits a wall - it instantly has to stop. Like if you throw a knife into a wooden wall. The same has to happen when the object hits another player.
To achieve this, I set the objects velocity and angular velocity to 0 when it collides with a wall/ground or another player.
After this has happened - it's the other players turn to throw. So I reposition the object to the another player.
I do not want to destroy my object, just reposition it after it has "landed/hit something"
I'm doing a multiplayer game, so it's a bit complicated to do some things, that normally would be much easier if it just were single player.