First,sorry for my English.
Now in a game,I must set a tennis racket to rotate it from 0 degrees to 90 degrees(to hit a ball to left screen).But when i used method "rotate clockwise",tennis racket rotate depend on basic image point(Image point 0-center of racket image)-not from hand player(i have a sprite-"tennis racket"-a tennis racket and a hand that hold this racket).
So if i want to set that racket will orbit hand that hold it,how can i do that?
Touch:On tap gesture>Sprite7(tennis racket):rotate 90 degrees clockwise
i would set the racket to the position/angle on the hand you want it to be, then pin racket to hand (angle&position)
this way you can rotate the arm and the racket will follow like it was held by the hand
you can give me an example for this config?I `m not sure what you mean but i can not find any "angle and position" method in Construct?
You have to add the Pin behavior to the object and, in the events, choose the object and choose "Pin to an object".
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You can also edit the image points. set origin to the lower middle of the handle.
Thank all of you,but even if the racket orbit hand that hold it,it is fast to rotate.However,we can not say that means:"we hit the ball".
So how I can decrease the speed of this rotate,to look like "we hit ball"?Or we can use other method to do that?