i want to be able to trigger my animation with the "on fall" command but if the player is falling more that lets say 30 pixels.
is there a way to compare the difference in .y while he is falling ?
i thought i was close with systems expressions like PlayerSprite.Platform.VectorY but my brains cpu got overheated ,so i quit and ask for your help!
so something like this
platform on fall
subevent if y pixels are more than 30 from previous position when he is falling then play my animation.