I mean this.
Lucid seems to have done it. I just need the capx.
Basically I need to position the mouse/touch cursor once on key press at specific coordinates in game, say sprite.x, sprite.y.
After that, business as usual, player input controls the mouse cursor.
I need this because I have an ugly jump when switching between control systems, from keyboard/touch to XPAD.
Because in XPAD 360 Controller mode (as opposed to keyboard/touch modes, which are mouse based), the analog stick steers the cursor, so when player switches the control modes, cursor position is different and I need the mouse cursor to jump to that position.