I have a question relating to collisions and instances that is currently confusing me no end, and I was wondering if anyone could help me?
Basically, my game will have multiple instances of one object, which will differ in size/scale. Ideally, I want to make it so that when various instances of these objects collide, the biggest instance of the object absorbs the smallest/smaller one/s.
How should I go about this? I was thinking it may be something along the lines of sub-events with triggers relating to 'Pick by Evaluate', but I'm fairly new to Construct 2 and thought I would ask the wisdom of experts.
Any help anyone can give will be greatly appreciated!