Hi! This might be a stupid question. But is there a way to ignore the collision polygon and just set the collision to what's visible on the Sprite?
For example. I have a sprite of a big maze with a bunch of twist and turns. And I whold like to control a player through that maze and if the player is not overlapping the road but the transparent part of the Sprite you lose.
Setting the collision polygon at the Sprite will most likely take up 100s of points. Will that even work? Thanks