I'm in the process of making my audio settings system for the options menu. Standard stuff, volume 0 to 100 %. I've gotten this to work with music just fine, since all music in the game uses the same tag ("Music"). However I want a seperate volume setting for all the sound effects which has the sounds folder as source, which has an uncountable number of different tags, and some have no tag at all. Is there a way to make sure all these sounds get affected by my volume correction without having to manually go in and include the math formula in every single audio command in the entire game?
I've tried to have an every tick command which applies the variable to an empty "" tag, though the results are unstable.
Edit: And no I don't want to touch master volume for this. I'm using that for something else.