I have several sprites on stage.
They have an instance variable 'damage' set to 0
They have several animation frames and Speed = 0 and Loop = No
I loop thru the sprites using 'For each'.
I set the damage variable to 'Add 1 to damage'
I would like to set the animation frame to match the damage variable.
So each time the damage variable increases, move the sprite animation to the next frame.
[when it reaches the end of the animation frames, I'll destroy that sprite]