I have a problem and I couldn't find it anywhere (or I am too blind to find it).
For my game I have 2 skins for a character and his attacks have all a different looks based on the selected skin.
To reach this, I made an object for every skill and gave the skill the animation names "Default1" and "Default2" which is based on the selected skin, too.
When the attack is spawned, I want it to change to animation "Default" + the variable 1 or 2 based on which skin is selected. Is there a way to make it like that?
Because I can't put the variable name after the " " ends, neither can I connect them with a "+". When I put the whole expression into the " ", it will obviously think that I don't want the variable to be used.