You can, however, instead of an imagepoint, store a position using instance variables.
if you give the sprite two extra instance variables and name them, for example: "pointX" and "pointY"
-> set sprite.pointX to sprite.X + cos(B)*C
-> set sprite.pointY to sprite.Y + sin(B)*C
Where B is the desired angle of the point from the origin, and C is the desired distance of the point from the origin.