When I click a tile sprite I want it to rotate which is no problem.
When I drag a tile onto a grid I want it to pop into place by doing an onOverlap, Set Position,Play SFX(snapping sound).
The problem is clicking the sprite to rotate it triggers the DragDrop. So it repeats the DragDrop code when rotating. I've tried with various booleans, but it seems like separating the two functions is not easy.
Is anyone else using drag/drop with being able to rotate sprites?