So I'm trying to make a game, that when a stone is fired from the player, and hits a wall, it will make a sound (represented graphically). If a sentry is close enough, it will move to the sound, and once it has disipated, the sentry will move back to the position it came from.
The issue is, I can't seem to get the sentry to go back to its original position. I'm sure it's a minor line of code, that I am overlooking, and have stripped back most of the game so it's just a basic .CAPX file.
If anyone could have a look at it for me, and solve this issue, it would be greatly appreciated <img src="smileys/smiley1.gif" border="0" align="middle" />