Hello everybody. After some days of search i've decided to aks/post it here.
- Object 1
- Object 2
- Object 3
- A Family containing 2 Objects
- Object 1 in collision with Object 2, Object 3 subtract 1 from Health (i did this and working fine)
- On each collision between Object 1 and Object 2 (and after subtract 1 from Object 3 - like above), i want an (1) object from Family to set angle at X degrees (can this be possible?)
Why i want this? - The two objects found in Family, can be in other areas of the Layout so i don't want them to flip/set angle if in another area (when Object 1 and 2 collide), but only when they are overlapping Object 3 (or something else, another object, for example.)
To try to explain more simple, i would like, when Object 1 collides with Object 2 (and subtracts 1 Health from Object 3), 1 Object contained in the Familly to do an action (set angle for example).
So, as i see it, in theory would be - Object 1 on collision with Object 2, subtract 1 Health from Object 3 + If Family overlaps Object 3, set angle to X of an object from inside the Family. If Family (the 2 Objects inside) wont overlap Object 3, then no object from inside the Family will set angle. I hope i explained accurate, but if any questions please ask and i will tell.
Thank you all!