selection menu

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  • 11 posts
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Selection frame like in RTS games, works both on mobile and desktop devices.
  • Hi guyz !

    I was looking arround in the forum but couldn't find the answer to what i was looking for, so i decided to ask ! :)

    i'm trying to make some selection menu, just like combat menu in old final fantasy ( see screenshot reference ), using arrow or gamepad to move the selection cursor from 1 item to another.

    screenshot of final 4 combat menu :

    <img src="" border="0" />

    if you got any idea how i can manage this kind of menu, could be really appreciated !

    thx a lot !

  • thats easy, i post a step by step tut later


  • Here's how I like to do it


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  • can't open your file shinkan, you working with a beta version of C2. i can use only Stable version. :(

  • can't open your file shinkan, you working with a beta version of C2. i can use only Stable version. :(


  • beta version is r128 and stable version is r126.

  • just load and install Beta version

    problem solved

  • Aaahh, I love FF5

    I don't know, but making sprites with text like "Throw", "Hide" etc. with another frame that includes the hand thing and using a global variable that will define which sprite will change frames when up and down arrows (Position in the menu, that is) are pressed might work.

  • <img src="" border="0" />

    <img src="" border="0" />

    4 instances of same text object with variable "name" set to different actions. You could easily do that for sprite animations or frames or whatever.

  • Thx ot your help, i was able understand how it work in C2 and to figure out a simplier way to do it.

    here's the .capx ! :)

    enjoy guyz and thx again.


    ho well,

    my example work great with arrow key, but i'm still trying to figure out how to make it work with gamepad Y axis...

    if i do a compare Axis value, that will move the selection cursor super fast between all selection instead of moving the cursor 1 steps a time.

  • try 2 to post the capx file :


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