I have three white boxes which contain an instance variable called "Slot". This variable contain the slot number which is actually a UID number of another sprite.
there are 4 different duplicate sprite instances with unique UID and they represent the slot for white boxes. The problem is white boxes has to be adjusted after moving towards their slots...all white boxes moves to the slots but all adjusted their self to wrong slots...
I am using set angler toward slot(Sprite.slot).X and slot(Sprite.slot).Y
where slot is the sprite name, Sprite is the white box and Sprite.slot contain the unique UID for the slot.
For detail please check my project file