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I want my character to duck for a second after the jump. He has to finish the animation even if left/right is pressed by the player in the meantime. I use variables to determine if he's facing left or right but i cant seem to do it right. Any ideas?
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how about disabling the input while your character is ducking ?
Puntodamar - can i disable "on touch" events also? Seems promising
i think no, but you can use boolean,
when the player touch something, use boolean to determine whether your character is ducking or not.