the solution I got is a bit (too) rudimentary (plus very random in duration and questionable in effectiveness, no doubt):
Does someone know a more accurate way? Im generating a map (dungeon) randomly and the player should be placed somewhere on a walkable spot (the worldgeneration starts in the middle of the generated field). I would like to use that routine also for spawning enemies, interactive objects, stairs, etc.. With my "solution" it *might* be possible to place the player (somewhat between instant and X minutes, depending on whats generated).
Does someone can offer a player- and time-friendlier solution?
Have a great day,
Edit: also thought about extracting the JSON of the tilemap and search in that for the ID I want, but this likely will take the first match every time - so the player will always start in the top left corner, what I dont really want - and placing the enemies with that way would end in a massacre (without an exit )