New to all this and hoping for some help.
Creating a metroidvania style platformer/exploration game and doing some early tests. The problem I'm running into is this:
I have created a controlled sprite, with behaviours of Platform and ScrollTo. When I had a small level I could always see the bottom of the screen while running a playtest. I've now made my level taller and when I run a playtest the "camera" is slightly higher, I can't see the floor and at the initial position it is cropping my sprite.
Why is this happening and how do I fix it?
Also, I apparently can't post URLs so I don't know how to add an image to this post to explain my point.