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I'm making a vertical game.
It goes negative so upwards, but I only want to scroll to the object when it is moving upwards.
And when it is falling, the P.O.V has to be the same. Can someone give a solution
if you're going for a doodlejump sort of thing have 'isJumping' be something along the lines of player.VectorY < 0
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briggybros Using this method, it scrolls very laggy...
Niek It shouldn't cause any lag, see this example: https://dl.dropboxusercontent.com/u/706 ... ample.capx
briggybros fixed it