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Hello! I am wondering if it is possible to render to two pixel spaces at the same time? I would like to create a giant Nintendo DS kind of thing using a touch screen and a standard monitor. The touch screen gives you control over the characters on the regular screen. Single computer, two displays, one touch, one standard, one ap running across both... can I do this?
Hi I have worked with TOUCH screens.
You should use the Windows EXTENDER DISPLAY option, and make the size measuring LAYOUT adding the 2 screens.
So you would use the TOUCH screen as touch input method, replacing the mouse.
My project is 3840x1080 so it can split in half over two screens. The problem I am running into is that even with Extended display turned on I lose half my image... it won't show on the secondary display. I can make it show if I use something like ATI EyeFinity to create a 3840x1080 pixel space. This creates a problem however as Windows sees the one touch screen and the non-touch screen as one surface and input from the touch screen is scaled 2:1 to cover both screens!!
Is there a trick to getting the secondary display to show the other half of the double wide project? I am running in full screen mode... I can stretch a window to cover both screens but that's not ideal... Is there a "faked" full screen mode that will stretch across both?
You are at the mercy of the browser on this, if the browser can't do it, your game can't either. Hopefully someone may have a better solution, but browsers don't exactly have a lot of multi-monitor options...
I once in one of my projects occupy this, but I did not try to touch monitors.
But according to my theory it should work at least with a NVIDA card with dual display.
Usually one is VGA and the other DVI.
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Try to export or compile the project in a way that the final product is a. EXE, Flash turned me that way.