Once again I need to borrow your knowledge to solve a peculiar problem...
I'm creating a top down racing game with a "Tokyo drift" theme going on
So far, I'm just using a car behavior for the "player" and some global values for the damage on the car when it hits something. Right now i'm working around the idea of getting points when you drift, very similar of what happens in the drifting challenges on the Need For Speed: Underground series.
I've tried using the angle of the car but, on a top down racer you can just get points by pointing the car to the right angle without drifting - erase this idea.
I've also tried creating little sprites on the front and back of the car and use the angle between them as a comparable value to use but it just results on the same issue of before.
What's the best way for me to achieve this drift score mechanic on C2?
Thank you all in advance