Having difficultly getting it to work,
each level monster.spawnturn add 1
condition monster.spawnturn >70 (assigned 1-75 for each monster in the monster family behavior 'spawnturn')
behaviour nickname assign nickname 'a' to monster
nickname create monster 'a' layer 2 spawnx spawny
but I'm getting all the 75 monster as spawn options, I could write an event for every monster but it seems a little overkill and I believe there must be an easier way.
As always any help would be much appreciated.