I'm making a game for android smartphone devices,
I've been testing and for 16:9 devices the game looks very good,
as the window size on my project is 486x864 (9:16).
The problem is when I try to play on smaller scales like 4:3 or 3:2.
(I'm currently using scale outer)
I've made an image of how my game looks now and how I want it to be:
So, basically the 2 screens on the left represents the present.
On a 16:9 resolution like 360x640 the game fills the screen completely (green color represents the game).
But on a smaller resolution like 320x480 the game scales to fit the screen which makes 2 lateral bars to appear.
What I would like it to be is like the image on the right,
the game fills the entire screen and the overflow is just not displayed.
Is this possible to do?