i have been using ejecta to deploy my games to iOS. as of right now i have the iPad resolution correct is there any way to scale to iPhone with the same project using ejecta?
i have tried scale inner and outer also tried a combo with unbound scrolling but it will not scale right on any iPhone.
my game are built with 768X1024 or 1024X768
because the iPhone and ipads all have different aspect ratios no scaling method will work perfectly unless you set you UI and game to scale based on screen size using the anchor behavior and maybe some events depending on how you do stuff in your game
Develop games in your browser. Powerful, performant & highly capable.
OK thanks for the info i have been building 2 versions one for iPad and one for iPhone5,5s,6,6plus so i guess ill keep it up thanks.