After the load, the latest collision sprite to be spawned will get all of the spriter objects of that type of enemy applied to it:
The event sheet being used has many event sheets attached - not sure if this is part of the puzzle or not:
I have applied the "no save" behavior to all of the sprites and spriter objects involved in case that's part of the problem but that doesn't help. I've been banging my head against this problem for a few days now and am not making any headway. I would be grateful for any ideas of what the problem may be. Thanks, Morgan.
Sorry I had to post this in chunks but google drive seems to be showing it's ass today.