First, sorry about my englisch *g*
Next, i bought C2 and i love it :)
Years ago i used MMF (MultiMediaFusion) to create some... things... *hehe*
Now i fell in love with C2, but there's one thing, that i miss.
In MMF you could change things into a background-image, so it don't needs ressources anymore - calles "paste into background".
Example: Animation of ObjectX is over = paste into background
Means: When an animation of an object is over, an background-object of the last visibly frame will be createt on the same spot - and it don't need any ressources (great for permanent visible blood, dirt, bullets, corpses, whatever *g*).
In C2 EVERY object needs power/ressources, i think.
In one experiment i created sprite-object every tick, in another experiment i created tiled-backgrounds (blood-sprites, for example, that don't disappears). In both cases the framerate goes down when the objects counts more then 11k, whether sprites or backgrounds.
Is there a way to create those "backgrounds" and save power/ressources?
Thans and sorry again for my english (thanks google translate *hehe*)