How do I make save games properly

  • Is anyone else having an issue with save games?

    Everything works fine with loading and saving.

    I'm currently autosaving the game at the start of each new level/layout,

    and that's working fine.

    But when I load the saved game later, the Z Orders are all mixed up on the loaded level/layout,

    so things that should be in front are now hidden behind objects.

    I was curious if anyone has experienced this and maybe had tips on how to fix it.

    I tried searching for answers, but it seems too specific... I couldn't find anything.

    Thanks

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  • Cooldowns, bullet direction left and right mirroring, and z-orders all seem to get weird when I load a saved game. All these things work perfectly fine when playing through the game from the beginning.

    I've researched a ton today, and figured out its most likely because the save state doesn't save everything. There are a lot of things that don't get saved, and I have some things working with the system---every tick event... for cooldowns, and a lot of the things that don't work when loading a save, are things that are linked to those cooldowns.

    But, like I said, they work fine otherwise. Its just when I load a saved game.

    I don't really know how to fix it, though.

    It would be really great if someone had an idea of how to solve this issue.

    I suppose I could just finish my game and have it be old school, no saving, one time play-through, but I'd rather not do that.

    Help please

  • I have one more question related to the save game state.

    Is there a way to delete the save that's in the game before exporting, so that the player doesn't hit continue and end up starting on the last level I was playing in the testing phase?

    I did a test nodewebkit export, and noticed this.

    I didn't know where the save file was kept.

    Thanks

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