Okay. Say I have a game and it's amazing. And I want to sell it on whatever distribution network I can. I would save the project as an .exe or whatever the CS2 equivalent is.
My question is, how can one implement a save feature, where the user's score and stuff they bought from the ingame store is saved, with and without access to the internet. I assume webstorage is fine for when people are playing in a browser or have their internet connection active.
But if my internet is down or just unavailable, how can I make a save system that will save the user's data? Does webstorage do this as well?