I just tried to export my game with the webnode kit.
The thing is.. As long as I am in the game, the array information works fine between Layouts. But when I exit the game and start again... All the chosen information is lost.
Maybe I misunderstood the use of arrays. Is it not supposed to store the information somewhere in the file?
Yup, arrays themselves don't save the data between restarts. Look into web storage object, that would probably work for you.
On Trigger -> WebStorage: Set local key "x" to "y".AsJSON
WebStorage: Local key "x" exists -> "y": Load from JSON string WebStorage.LocalValue("x")
Trigger - condition where You want to save your array (On button press, On collision...)
"x" - name of the local value you want to save (can be anything "aaa", "save"...)
"y" - Array object
So... If I use the web storage, I will have to ditch my arrays and arrange the values in web storage instead?
There must be a way to save array information between sessions or the world will implode.
You can save your arrays as JSON, and put the JSON into a webstorage key as shinkan suggested.
<img src="http://i.imgur.com/UXHZH28.png" border="0" />
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Thanks for cutting it out for me Zatyka... I get it now! :)
Ty for the replies all.
Using Haematite's post, the capx I downloaded works. But using the same events in my project and a little test layout will not work. It returns as if no data was saved.
Can Anyone tell me what I am doing wrong? Is it case sensitive?
<img src="http://justpaste2wnd" border="0" />
It appears My image link is rejected also. :(