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I'm developing a mobile game for android. I just finished developing 5 levels out of 40. While testing, I noticed that my game is running slowly. How can I make it run as normal?
It's hard to say what's causing it without seeing the capx.
Try opening it with the build in debug and see if there are unexpected things happening..
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After opening the build in debug I found that my game is having around 50% of CPU usage. I think it's because of collision checks (500(~8/tick)).
I feel like reducing collision checks might help. How do I do it?
go through your objects (Selecting them in right panel) and disable collisions for each on the left (for those that do not need collision)
oh thanks alot. After disabling unnecessary collision, my game CPU usage is reduced to 30%.
Now, could you tell me is there any other way to further reduce the CPU usage?