2x2 slot inventory.
Just one for now.
Yes, and they stack on top of each other, saving inventory slots.
Run over object to pick up.
I did forum search, but alot of it directs to array, "poorly" made/worded array inventory guides.
But I am yet to find one that is worth learning from.
All of them are worth learning from, even the bad ones..
They will give you understanding in how Construct2 works..
So it seems you want something like:
player on collision with ammo
- System add 1 to Global variable Ammo
- Ammo destroy
Or maybe you'd like to use instance variables on the player, but it would work the same..
All you'd have to do than is to create a visual representation of the values of the variables..