After discovering that there are many other users looking for typical RPG features, it was decided to start a collaboration to pool resources and How To's for standard features. Hopefully over time this thread will populate with answers allowing for other users to easily get into creating their RPG.
Animation Tutorial: https://www.scirra.com/tutorials/413/di ... -animation
(1 by 1) how-do-i-move-the-caracter-of-one-tile-per-movement_t99537
**Apparently, Grid Movement is on the To-Do list to be added to the Behaviour options of Construct 2. No idea how long it will be until it's implemented, but eventually the Custom Movement section will become obsolete.
Monster Pool: viewtopic.php?t=99402
Various Algorithms: http://www.rpglegion.com/ff6/algs/algs.htm
(Damage, Hit, Random encounters, Averaging levels, Battle timing, Running from combat, and various FF6 equations)
Arrays: https://www.scirra.com/tutorials/307/ar ... -beginners
Inventory: https://www.scirra.com/tutorials/670/ze ... e-easy-way
HP Bar: https://www.scirra.com/tutorials/449/cr ... -healthbar
Grid Movement using lerp function
Many thanks to all the collaborators helping to make this a better thread. I will update this regularly to reflect new answers, discoveries, and created resources. As I find time, I'll write out the steps for each resource, rather than just link to the various threads. However, for now it will have to do.