I am working on a simple rotation style game and I am having trouble with collisions. I need some assistance with collisions.
First, here is the CAPX file for the game.
What is expected:
When player collides with a wall, his speed should suffer some kind of penalty based on the collision angle. The penalty should be smaller as the collision angle approaches zero and maximum as the collision angle approaches 90 degrees.
Also, I need some ideas on how to address the issue when a player hits a wall (or a corner) and to set the speed to zero. Currently, the player keeps accelerating.
Thanks for the assistance and ideas.
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