I'm building a circular platformer and using physics for the first time. I'm rotating all the layers (except the HUD and background). What I'm trying to do is have the player static on the bottom of the board with the ability to jump up to the next level, and the level after that, etc...
For the life of me I can't figure out what Force to apply to the player. I thought I had it solved when when I applied -rotation to the players level, but then for some reason the physics aren't matching up. So, It looks like I need all the levels to rotate together for that to work. Any thoughts would be much appreciated.
Here's my board: https://drive.google.com/open?id=0B8Ukj ... UhDVV9iT3c
Thanks a bunch!
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If static means that the player follows the rings when in rest. Like we do on earth.
If static means that the player when in rest does not move at all. Then delete the rotation for the game layer.
You can walk over the rings with the default platform keys. Not needed ? Set the platform's default keys off.