Ok! I implemented your way in my prototype and at least I got the "pointing" working properly now. Thank you very much
Still having problems limiting the angle in away the Aim doesn't touch the planet, because here:
The angle is not the same that when she is down here:
This needs some math creativity. How can I clamp the rotation of the red circle so no matter the position the player is around the planet, the circle never can rotate over the planet?