Not sure if this is a bug or not. When I rotate the layer the visible location of the sprites change but not it's actual calculated coordinates. For example, I want a moving bullet sprite to trigger an action when it overlaps circles on the rotating layer, but the action doesn't actually trigger when they visibly overlap. Instead it triggers when the bullet overlaps where the circles originally were before anything rotated.
So I guess the question is, are the sprites coordinates supposed to be unchanged (relative to the layout) when you rotate a layer?