I tried that:
I have a Sprite with the bullet behavior. I Set Angle to "No".
Sprite -> Rotate random (360) toward random (layoutwidth), random (layoutheight).
Sprite -> Set Angle to 90
And they're still all pointing upright.
I tried Rotate Toward Angle, Rotate Toward Position, Set Angle, and Set Angle Toward Position all to no avail. All the sprites are still pointing straight up/down, the direction they're moving in.
I also can't figure out how to pick a random frame for a sprite out of a set of its frames.
I have a 54 frame sprite.
I did a global or local FrameNo=0 for starters.
System -> Set FrameNo = floor(random(55))
Sprite - > Set Animation Frame to FrameNo
And nothing works.