I'm using tilebackground set to an Array so i can implement a save system on a build screen
I have added a rotate button so corner pieces can be rotated. However they are rotated on it's X point (set to 0 I assume) And ends up rotated into a different cell.
/// /O/ //0 ///
/0/ /// /// //0
/// /// /// ///
I tried adding and minus-ing X and Y values, but it always rotates from the same point in a different location.
Also, will my Array save rotated images? would it be simper to just add pre-rotated tiles? :/
can u upload a capx example? try adding multiple origin points , oh but on tilebackground those are disabled, try use rotate clockwise or rotate counter clockwise and just stop them when u want .. hope it fixes ur issue
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wow, i hadn't even realized you answered me.
turns out my mid point was just off. thank you *sigh