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please any one help me how to rotate an object clockwise and anti-clockwise in construct2?
If it should always rotate: Behavior - Rorate.
On event: if XY happen - rotate object X dagrees/set angle to position/anything like that...
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Every Tick (or when you want it to rotate)
Set Angle to Self.Angle + or - (amount)*dt
Thank u so much.Its working fine....
When I am clicking an object,it is colliding with another object but it is not falling down into the ground and I gave physics behavior for that objects also. Could please anyone help me how to fall an object after colliding?
to make the physics work and to make the object fall, you have to disable other behaviors.