please any one help me how to rotate an object clockwise and anti-clockwise in construct2?
If it should always rotate: Behavior - Rorate.
On event: if XY happen - rotate object X dagrees/set angle to position/anything like that...
Every Tick (or when you want it to rotate)
Set Angle to Self.Angle + or - (amount)*dt
Thank u so much.Its working fine....
When I am clicking an object,it is colliding with another object but it is not falling down into the ground and I gave physics behavior for that objects also. Could please anyone help me how to fall an object after colliding?
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to make the physics work and to make the object fall, you have to disable other behaviors.