How do I rotate an individual particle without effecting its movement?
Lets say my particle is a tear drop and I want the narrow bit to face towards the origin as it moves away from it.
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You will need to forgo the particle object in C2 and run it with events. Every 0.08 seconds, create sprite at x,y. Then tell your sprites how to move, rotate, scale, and fade out (and destroy). It'll the one or two extra events, but then you'll get the control you're looking for.
Thanks guys. I did it with sprites in the end.