I've been playin' around with C2 for a while now and I really like it and now I've come to the part where i actually is going to make a full game, with release and everything.
So i started on building a simple car/bike game, 2d sidescroller, nothing fancy, just to get the grasp from planning, designing and executing the whole process - and so far so good.
... I just cant make the bike/Car lean backwards/Forward in a nice good looking way - and this really bugs me - because with C2 it?s most likely quite easy to pull off. I tested a few different ways force forces, impulses, set angle and everything but it just looks like ... well ... crap.
So how do I make my object rotate clockwise or anticlockwise in a nice slow way (or accelerated up to a point and then constant)?
I've played around with; scirra.com/tutorials/240/physical-bike, I've played around with the behaviour for car 2d (dont recall the name atm) and I've read the manual and scirra.com/tutorials/65/physics-in-construct-2-forces-impulses-torque-and-joints over and over again but I just can't pull this one off!
So too summerize
w - speed up
s - brake
a - lean backwards (backflip)
d - lean forward (Frontflip)
How do I create pull of keybord a and d.