I gather by the video that touching the bottoms of the pipe or fitting is what kills the bird, ending the game, and causing the totally annoying advert to pop-up.
The pipes are pretty basic and can easily be made using the internal editor, do they ever move or are they always static?
The bird can be a sprite with a rolling animation or a sprite with rotation added via event.
The kill areas can be invisible sprites (much easier if the pipes don't move, even then they could be pinned)
I would use the platformer behavior as well to have access to premade jump and other behaviors.
I will look at it and see if I can throw together a quick dirty .capx