I have a power up that when the player touch the screen, the time is frozen and then he can drag and drop the object. This object has physics behavior, which lose all it's properties like velocity, direction, etc when dragged.
I thought about getting all of this and store it in a variable. However, we have expressions to retrieve angular velocity, center of mass, mass, and velocityX and Y, but not the overall velocity.
Summing up, after dragged and set scale time to 1 again, the object doesn't keep the velocity and direction, it drops straight down.