I have been trying to resolve this for the past 2 weeks without success and it is driving me mad.
I have published my first game on Google Play store using Cocoon as an exporter. That went smoothly(ish).
Then I tried the same for Apple. I don't have a Mac so I hired one online. I managed to get the certificates and all then created a signed project using Cocoon and since I can't connect my iPhone to the virtual remote Mac, I uploaded the app to the store and hoped for the best.
Two days later the app was rejected with
[quote:wx4vk2y9]"We discovered one or more bugs in your app when reviewed on iPad running iOS 10.3.2 on Wi-Fi connected to an IPv6 network.
- A black screen was displayed upon launch."
Searching on Google I found this
https://software.intel.com/en-us/forums ... pic/685395
I can't test the issue since I am using a Mac in the cloud service. I followed the instructions and exported to Cordova with the WKWebView option unticked. Then I manually edited the C2runtime.js and changed the line
this.isWKWebView = !!(this.isiOS && this.isCordova && window["webkit"]);
this.isWKWebView = false; // !!(this.isiOS && this.isCordova && window["webkit"]);
Then I resubmitted my app but it was rejected again for the same issue.
Has anyone seen this issue? Is it a C2 issue or a Cocoon issue? How can I resolve it.
BTW, my app uses Appodeal pluging (if that has any impact)
Thanks in advance for any help you can offer.