I created a simple game called OUYAtest to test out the resolution on my OUYA, but I can't seem to get it right.
The window size is 800x600 (for no particular reason).
I'm using CocoonJS as the wrapper (please point it out if there's something better that I should be using).
When compiling on Ludei, I first chose portrait fit for the aspect. The result was a rectangle the shape of a phone on my HDTV with my game taking up the top half of it; the bottom half was all whitespace.
Ludei says "When in doubt, choose all aspects." So I tried again choosing them all. This time the left and bottom solid blocks were cut-off, with the collision being perfectly aligned with the left and bottom of the TV screen. The right block was kind-of in the middle of the screen.
Anyone here have much success porting their C2 games to OUYA? I don't see a whole lot of documentation at all on this. Please if anyone here is seasoned in this I can really use your wisdom!