Am I just doing something wrong, or does the "Every X Seconds" not reset when you restart the layout? The problem is I have some enemies that fire bullets every 3 seconds, but if I restart the level in, say, 2.8 seconds, they start firing too soon when the level begins.
Is there a way around this?
Today's been a baaaad day for programming...<img src="smileys/smiley18.gif" border="0" align="middle" />
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I think youmay need to choose Reset Global Variables.
Failing that, just have a clock function made from Every X Seconds anda variable that has 1 added to it every time.
Cheers, will do. Should be fairly easy to just use mod on the timespan for this. Just wanted to make sure I wasn't missing something obvious.
Am I the only one who finds it a little strange that it doesn't reset to zero when the level restarts? I'm surprised people haven't run into more problems with it.
A global variable is supposed to be "Global" , It would only restart when all the system would restart , not when a layout restart ...
And adding a little event isn't too much ;)