I use the angular sine behaviour to make some of my objects look like they wood walk. If they arrive the path I deactivate the sine movement and have to set the angle of the object to 0, because otherwise it won't be on a correct angle. If it then moves again I reactivate the sine movement. But this time it will get out of step and it does look weird.
Before this issue I did not set the angle to 0 and the objects keeped slightly skew. But the sine movement kept looking correct all the time. So the issue has to be with the angle modification. How can I reset the sine angle? I think it safes where its angle was before and if I change this angle manually it will not look correct anymore.