So what I'm trying to do is this:
see there are two levels of height, plus you can move up or down on Z axis (closer or farther to the screen).
Here is a better representation of what im trying to achieve in my game:
say for example, i walk on the WHITE line, when i reach the edge and fall down, i should land on the same line. same for the rest.
So someone told me it should go like this:
quote: you need to change the "feet" collider Y position based on Z-depth while the collision of ground always stays in the same position - MekaSkull from Construct Discord Server
So, how am I actually going to achieve this?