Hi there, new to the forums. I made a random dungeon generator but am having problems turning it into a tilemap. I'm trying to get my 16x16 sprites to be replaced with a tilemap on the end of my algorithm. I try to do "For Each Sprite > set Tile (Sprite.X, Sprite.Y)" but it just replaces every single tile with it. I also tried Set Tile Range but that doesn't work either.
Here's what it looks like with a random generation. For reference, every one of those black squares is a 16x16 Sprite that I want to turn into a tile then Destroy Sprite. (for simplicity and performance). I made sure to make everything divisible by 16 so the tiles would be perfect.