I don't know if it is possible at all. but is there a way to replace a global variable?
Like e.g. I got some lines of events with a global variable in it, which is bases on 2 different players.
Now I want to copy and paste that line to make the 2nd player but that global variable is quite often in it, so I had to replace it manually every time.
Is there a way to do it or maybe just a faster way to make it manually? I solved this problem by making player-specific sprites which are not implemented in the game itself but serve as a variable safe or something like an array. Later, I can copy+paste the events/movements or player 1 to player 2 and just replace player 1 stat object with the player 2 stat object.